The title was built for Konami between 2005 and 2007 and was released in 2008.
The team put a huge amount of effort into this game and did so while facing the technical challenges of getting up to speed on PS3 and X360. Unfortunately, when the game was complete (with unreleased DLC), the decision was made to sit on it and wait for the next Hellboy movie release in order to maximise marketing spend. This damaged the title greatly and meant that it was a long way behind the current technical standard by the time it saw the light of day.
It was a difficult project, but it allowed us to figure out the pitfalls of the current state-of-the-art tech and the lessons learned fed straight into the next projects and helped them greatly.
A few screenshots…
Images courtesy of Moby Games